I’m a
Designer
&
A creative
Driven by Curiosity and a Growth Mindset
ABOUT ME
Hi, my name is Gaynor. I am a 27 year old graphic designer from Malta. I describe myself as a curious creative who jumps from one project to the next, exploring, learning new media and broadening my knowledge.
With a Bachelor of Fine Arts in Digital Arts from the University of Malta, more than five years of experience in the gaming industry, and personal design projects through the years, I bring a multidisciplinary approach to graphic design shaped by exploration, curiosity and collaboration. I enjoy learning new techniques, creating visually driven work that connects strong aesthetics with strategy and user experience.
I thrive on the momentum of creative projects, often finding my truest self in the act of making. My interests span a broad spectrum—from the graphic design projects, 3D modeling and printing to the tactile artistry of film, sketching, pottery, and many more. I am most fulfilled when I am challenged to learn something new and transform an idea into reality.
PERSONAL PROJECTS
01
Film Photography
Macelleria - 35mm Film photography
A grappa distillery 35mm Film photography
02
Illustrations
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Phone Booth
Vector-style digital illustration
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Prickly Pear Pattern
Vector-style digital pastel pattern
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Ruled Out: A Table Top Game
Illustration for the cover art of a board game focused on print, illustration & game design
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Gate & Bridge illustration
Vector-style digital illustration
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The Piped Piper
A digital illustration of the famous piped piper tale
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The Misadventures of Bugsy
Drawing of the rabbit character from a short comic-style booklet.
03
3D modeling/Printing
For this project, I started with creating 2D vector shapes from a logo image, which I then exported in .svg format. Every separate layer was uploaded on Autodesk Fusion and from there I modelled them into 3D objects ready for printing.
04 KindleGlow
Figma project 1 - Brand & Product Concept
KindleGlow is a sensory home-fragrance concept combining sculptural lighting, ambient scent, and sound. The rechargeable lamp features a distinctive 3D-printed texture and brushed brass base, with magnetic scent capsules and custom lighting designed to create personalised atmospheres for relaxation, focus, or unwinding.
Brainstorming & Sketching of ideas
05
ReRoo Figma Project
Google UX/UI course
ReRoo is an app I designed from end-to-end during the Google Course for UX/UI design. The process started with this brief:
‘Design an app and a responsive website for parents to purchase and resell children's clothing’
Young parents are getting busier every day. With having to keep up with their children’s growth spurts and constantly buying expensive clothes, the app will solve this problem whilst also saving time and money.
The journey begins with foundational research, where you conduct interviews and build personas to empathize with user pain points. You then move into the ideation phase, creating sitemaps and low-fidelity prototypes to test basic functionality and information architecture. After conducting usability studies to iterate on your designs, the process culminates in the creation of high-fidelity prototypes that incorporate professional visual design, accessibility standards, and responsive layouts across mobile and web platforms.
Past Work Experience
During my five years in the iGaming and lottery industry, I delivered visuals for landing-page banners, campaign logos, emails, GIFs, and anything required for casino and lottery promotions. Collaborating within the CRM team, I used Adobe Illustrator, Photoshop, Figma, and After Effects to deliver end-to-end creative solutions. My work extended to illustration and branded merchandise; printing murals, t-shirts, and other promotional products. Below is a snap shot of some of the project I have been a part of.
The Multiple
Company & Casino branding
At The Multiple Group I have produced work, not only for the company’s branding itself but for several Casinos including, Rooli, SpinFever and Fatfruit.
Rooli
A Casino Refresh

